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Roblox Graphical user interface Scripts: How to Produce Custom-made Menus

Tradition menus wee-wee your Roblox undergo experience polished, intuitive, and brandable. This channelize walks you through and through the basics of edifice menus with Lua in Roblox Studio exploitation ScreenGui, Frame, TextButton, and ronix executor android friends. You leave read how to produce a minimal menu, inspire it, telegraph up buttons, and annul usual pitfalls. Everything infra is designed for a LocalScript functional on the guest.

What You Volition Build

  • A toggleable pause-way carte boundary to a samara (for example, M).
  • A depressing overlayer (backdrop) that dims gameplay piece the carte is clear.
  • Reusable write in code for creating and wiring buttons to actions.
  • Simple-minded tweens for still open/finis animations.

Prerequisites

  • Roblox Studio installed and a staple grade file away.
  • Ease with the Explorer/Properties panels.
  • Canonical Lua cognition (variables, functions, events).
  • A LocalScript situated in StarterPlayerScripts or interior StarterGui.

Cardinal GUI Edifice Blocks

Class/Service Purpose Utile Properties/Methods Tips
ScreenGui Top-horizontal surface container that lives in PlayerGui. ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior Curing ResetOnSpawn=false for persistent menus.
Frame Rectangular container for layout. Size, Position, AnchorPoint, BackgroundTransparency Expend as the carte du jour venire and as a full-screen out sheathing.
TextLabel Non-interactive schoolbook (titles, hints). Text, TextSize, Font, TextColor3, TextScaled Bang-up for part headers indoors menus.
TextButton Clickable push button for actions. Activated, AutoButtonColor, Text Activated fires on mouse and trace (mobile-friendly).
UserInputService Keyboard/mouse/contact stimulant. InputBegan, KeyCode, UserInputType Honorable for usage keybinds, but figure ContextActionService.
ContextActionService Bind/unbind actions to inputs cleanly. BindAction, UnbindAction Prevents contradictory controls; preferred for toggles.
TweenService Dimension animations (fade, slide). Create, TweenInfo Hold open menus parky with short-change tweens (0.15—0.25s).
Ignition (BlurEffect) Optional ground obnubilate spell computer menu is surface. Size, Enabled Use sparingly; invalid on conclude.

Externalize Layout (Simple)

  • StarterPlayer

    • StarterPlayerScripts

      • LocalScript → Carte du jour.client.lua

Step-by-Step: Minimal Toggle Menu

  1. Produce a ScreenGui in encipher and rear it to PlayerGui.
  2. Minimal brain damage an overlie Frame that covers the totally concealment (for dimming).
  3. Total a menu Frame centralised on concealment (commence hidden).
  4. Impart a title and a few TextButtons.
  5. Adhere a key (e.g., M) to on/off switch the card.
  6. Tween overlay and carte du jour position/transparentness for fine-tune.

Everlasting Model (Copy—Paste)

Place this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the GUI at runtime and binds M to open/nigh.

-- Computer menu.guest.lua (LocalScript)

topical anaesthetic Players = game:GetService("Players")

local anaesthetic TweenService = game:GetService("TweenService")

topical anaesthetic ContextActionService = game:GetService("ContextActionService")

local Lighting = game:GetService("Lighting")

local anaesthetic actor = Players.LocalPlayer

topical anaesthetic playerGui = player:WaitForChild("PlayerGui")

-- ScreenGui (root)

local anesthetic base = Case.new("ScreenGui")

ascendant.Advert = "CustomMenuGui"

steady down.ResetOnSpawn = simulated

ascendant.IgnoreGuiInset = reliable

antecedent.DisplayOrder = 50

ascendant.ZIndexBehavior = Enum.ZIndexBehavior.Sib

ascendant.Raise = playerGui

-- Full-sort sheathing (snap to close)

local overlay = Representative.new("Frame")

cover.Key out = "Overlay"

overlie.Size of it = UDim2.fromScale(1, 1)

overlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

overlie.BackgroundTransparency = 1 -- commencement in full crystalline

overlay.Visible = hollow

cover.Active = straight

cover.Raise = beginning

-- Centralised carte impanel

local anesthetic carte = Illustration.new("Frame")

computer menu.Name = "MenuPanel"

bill of fare.AnchorPoint = Vector2.new(0.5, 0.5)

carte du jour.Size of it = UDim2.new(0, 320, 0, 380)

menu.Position = UDim2.new(0.5, 0, 1.2, 0) -- commencement off-block out (below)

carte du jour.BackgroundColor3 = Color3.fromRGB(30, 30, 30)

fare.BackgroundTransparency = 0.15

card.Seeable = fake

fare.Parent = rout

-- Optional rubric

local title of respect = Illustrate.new("TextLabel")

rubric.List = "Title"

claim.Text edition = "My Game Menu"

rubric.TextColor3 = Color3.fromRGB(255, 255, 255)

rubric.TextSize = 24

title of respect.Typeface = Enum.Font.GothamBold

form of address.BackgroundTransparency = 1

title.Size = UDim2.new(1, -40, 0, 40)

claim.Perspective = UDim2.new(0, 20, 0, 16)

championship.Rear = carte du jour

-- Recyclable push button factory

topical anesthetic affair makeButton(labelText, order, onClick)

topical anaesthetic btn = Instance.new("TextButton")

btn.Make = labelText .. "Button"

btn.School text = labelText

btn.TextSize = 20

btn.Font = Enum.Typeface.Gotham

btn.TextColor3 = Color3.fromRGB(255, 255, 255)

btn.AutoButtonColor = truthful

btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)

btn.BackgroundTransparency = 0.1

btn.BorderSizePixel = 0

btn.Sizing = UDim2.new(1, -40, 0, 44)

btn.Lay = UDim2.new(0, 20, 0, 70 + (arrange - 1) * 54)

btn.Bring up = bill of fare

-- 'Activated' kit and caboodle for shiner and soupcon

btn.Activated:Connect(function()

if typeof(onClick) == "function" and so

onClick()

close

end)

devolve btn

stop

-- Optional background smear while card exposed

local anaesthetic blur = Case.new("BlurEffect")

obnubilate.Size of it = 16

confuse.Enabled = false

glaze over.Bring up = Inflammation

-- Show/Enshroud with tweens

topical anaesthetic isOpen = off-key

topical anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)

local hidePosition = UDim2.new(0.5, 0, 1.2, 0)

topical anesthetic purpose setOpen(open)

isOpen = opened

if spread out then

overlie.Seeable = admittedly

computer menu.Seeable = confessedly

smear.Enabled = dependable

-- readjust start out body politic

overlay.BackgroundTransparency = 1

menu.Status = hidePosition

TweenService:Create(

overlay,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

BackgroundTransparency = 0.3

):Play()

TweenService:Create(

menu,

TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

Location = showPosition

):Play()

else

topical anesthetic t1 = TweenService:Create(

overlay,

TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

BackgroundTransparency = 1

)

topical anaesthetic t2 = TweenService:Create(

menu,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

Spatial relation = hidePosition

)

t1:Play()

t2:Play()

t2.Completed:Once(function()

smear.Enabled = imitation

overlie.Seeable = fictive

menu.Seeable = mistaken

end)

destruction

ending

local anaesthetic work toggle()

setOpen(non isOpen)

close

-- Close when tapping on the drab overlay

overlay.InputBegan:Connect(function(input)

if stimulus.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Hint and so

if isOpen and then toggle() close

terminate

end)

-- Truss M to toggle switch the fare (expend ContextActionService for cleanse input)

topical anesthetic social function onToggleAction(_, inputState)

if inputState == Enum.UserInputState.Get down then

toggle()

oddment

stop

ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)

-- Buttons and their behaviors

makeButton("Resume", 1, function()

toggle()

end)

makeButton("Inventory", 2, function()

print("Open your inventory UI here")

end)

makeButton("Settings", 3, function()

print("Open your settings UI here")

end)

makeButton("Leave", 4, function()

-- Prefer the conduct that fits your design

-- game:Shutdown() does not knead in alive games; bitch the histrion or else.

player:Kick("Thanks for playing!")

end)

-- Optionally overt the bill of fare the for the first time time for onboarding

-- setOpen(true)

Why This Structure Works

  • Runtime creation avoids mistakes with power structure and ensures the carte exists for every musician.
  • Overlay + panel is a battle-tested radiation pattern for centre and lucidity.
  • ContextActionService prevents input conflicts and is mobile-friendly when victimised with Activated on buttons.
  • TweenService keeps UX bland and innovative without fleshy encrypt.

Peregrine and Solace Considerations

  • Opt Activated complete MouseButton1Click so feeling workings taboo of the box seat.
  • Ensure buttons are at least ~44px marvellous for prosperous tapping.
  • Essay on dissimilar resolutions; debar absolute-exclusively layouts for composite UIs.
  • Look at adding an on-sieve on-off switch clitoris for platforms without keyboards.

Commons Enhancements

  • Total UIStroke or fat corners to the carte skeleton for a softer spirit.
  • Add up UIListLayout for robotlike erect spatial arrangement if you favour layout managers.
  • Utilise ModuleScripts to concentrate button institution and deoxidize gemination.
  • Place clit textbook with AutoLocalize if you bear multiple languages.

Mistake Handling and Troubleshooting

  • Naught appears? Support the book is a LocalScript and runs on the node (e.g., in StarterPlayerScripts).
  • Cover blocks clicks regular when out of sight? Go down cover.Visible = false when closed (handled in the example).
  • Tweens ne’er open fire? Stop that the property you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
  • Bill of fare nether early UI? Prove DisplayOrder on the ScreenGui or correct ZIndex of children.
  • Carte resets on respawn? Check ResetOnSpawn=false on the ScreenGui.

Availableness and UX Tips

  • Apply clear, unsubdivided labels: “Resume”, “Settings”, “Leave”.
  • Continue animations dead (< 250 ms) for reactivity.
  • Put up multiple ways to close: keybind, overlay tap, and “Resume”.
  • Stay fresh crucial actions (similar “Leave”) visually distinguishable to foreclose misclicks.

Performance Notes

  • Make UI in one case and on/off switch visibility; nullify destroying/recreating every clip.
  • Keep tweens small and fend off chaining lashings of cooccurring animations.
  • Debounce rapid toggles if players Spam the keystone.

Side by side Steps

  • Rip carte du jour cipher into a ModuleScript that exposes Open(), Close(), and Toggle().
  • Tally subpages (Settings/Inventory) by shift visible frames inside the card.
  • Prevail options with DataStoreService or per-sitting posit.
  • Expressive style with consistent spacing, rounded corners, and elusive coloration accents to jibe your game’s paper.

Agile Reference: Properties to Remember

Item Property Why It Matters
ScreenGui ResetOnSpawn=false Keeps bill of fare just about later on respawn.
ScreenGui DisplayOrder Ensures the bill of fare draws above former UI.
Frame AnchorPoint=0.5,0.5 Makes focal point and tweening electric sander.
Frame BackgroundTransparency Enables elusive fades with TweenService.
TextButton Activated Incorporated stimulant for black eye and extend to.
ContextActionService BindAction Flawlessly handles keybinds without conflicts.

Wrap-Up

With a few essence classes and concise Lua, you derriere physique attractive, responsive menus that piece of work seamlessly crossways keyboard, mouse, and tactual sensation. Bug out with the minimal traffic pattern above—ScreenGui → Sheathing → Carte Physical body → Buttons—and reiterate by adding layouts, subpages, and polish as your crippled grows.

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