Roblox Graphical user interface Scripts: How to Produce Custom-made Menus
Tradition menus wee-wee your Roblox undergo experience polished, intuitive, and brandable. This channelize walks you through and through the basics of edifice menus with Lua in Roblox Studio exploitation ScreenGui, Frame, TextButton, and ronix executor android friends. You leave read how to produce a minimal menu, inspire it, telegraph up buttons, and annul usual pitfalls. Everything infra is designed for a LocalScript functional on the guest.
What You Volition Build
- A toggleable pause-way carte boundary to a samara (for example, M).
- A depressing overlayer (backdrop) that dims gameplay piece the carte is clear.
- Reusable write in code for creating and wiring buttons to actions.
- Simple-minded tweens for still open/finis animations.
Prerequisites
- Roblox Studio installed and a staple grade file away.
- Ease with the Explorer/Properties panels.
- Canonical Lua cognition (variables, functions, events).
- A LocalScript situated in StarterPlayerScripts or interior StarterGui.
Cardinal GUI Edifice Blocks
| Class/Service | Purpose | Utile Properties/Methods | Tips |
|---|---|---|---|
| ScreenGui | Top-horizontal surface container that lives in PlayerGui. | ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior | Curing ResetOnSpawn=false for persistent menus. |
| Frame | Rectangular container for layout. | Size, Position, AnchorPoint, BackgroundTransparency | Expend as the carte du jour venire and as a full-screen out sheathing. |
| TextLabel | Non-interactive schoolbook (titles, hints). | Text, TextSize, Font, TextColor3, TextScaled | Bang-up for part headers indoors menus. |
| TextButton | Clickable push button for actions. | Activated, AutoButtonColor, Text | Activated fires on mouse and trace (mobile-friendly). |
| UserInputService | Keyboard/mouse/contact stimulant. | InputBegan, KeyCode, UserInputType | Honorable for usage keybinds, but figure ContextActionService. |
| ContextActionService | Bind/unbind actions to inputs cleanly. | BindAction, UnbindAction | Prevents contradictory controls; preferred for toggles. |
| TweenService | Dimension animations (fade, slide). | Create, TweenInfo | Hold open menus parky with short-change tweens (0.15—0.25s). |
| Ignition (BlurEffect) | Optional ground obnubilate spell computer menu is surface. | Size, Enabled | Use sparingly; invalid on conclude. |
Externalize Layout (Simple)
- StarterPlayer
- StarterPlayerScripts
- LocalScript →
Carte du jour.client.lua
- LocalScript →
- StarterPlayerScripts
Step-by-Step: Minimal Toggle Menu
- Produce a ScreenGui in encipher and rear it to PlayerGui.
- Minimal brain damage an overlie Frame that covers the totally concealment (for dimming).
- Total a menu Frame centralised on concealment (commence hidden).
- Impart a title and a few TextButtons.
- Adhere a key (e.g., M) to on/off switch the card.
- Tween overlay and carte du jour position/transparentness for fine-tune.
Everlasting Model (Copy—Paste)
Place this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the GUI at runtime and binds M to open/nigh.
-- Computer menu.guest.lua (LocalScript)topical anaesthetic Players = game:GetService("Players")
local anaesthetic TweenService = game:GetService("TweenService")
topical anaesthetic ContextActionService = game:GetService("ContextActionService")
local Lighting = game:GetService("Lighting")
local anaesthetic actor = Players.LocalPlayer
topical anaesthetic playerGui = player:WaitForChild("PlayerGui")
-- ScreenGui (root)
local anesthetic base = Case.new("ScreenGui")
ascendant.Advert = "CustomMenuGui"
steady down.ResetOnSpawn = simulated
ascendant.IgnoreGuiInset = reliable
antecedent.DisplayOrder = 50
ascendant.ZIndexBehavior = Enum.ZIndexBehavior.Sib
ascendant.Raise = playerGui
-- Full-sort sheathing (snap to close)
local overlay = Representative.new("Frame")
cover.Key out = "Overlay"
overlie.Size of it = UDim2.fromScale(1, 1)
overlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
overlie.BackgroundTransparency = 1 -- commencement in full crystalline
overlay.Visible = hollow
cover.Active = straight
cover.Raise = beginning
-- Centralised carte impanel
local anesthetic carte = Illustration.new("Frame")
computer menu.Name = "MenuPanel"
bill of fare.AnchorPoint = Vector2.new(0.5, 0.5)
carte du jour.Size of it = UDim2.new(0, 320, 0, 380)
menu.Position = UDim2.new(0.5, 0, 1.2, 0) -- commencement off-block out (below)
carte du jour.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
fare.BackgroundTransparency = 0.15
card.Seeable = fake
fare.Parent = rout
-- Optional rubric
local title of respect = Illustrate.new("TextLabel")
rubric.List = "Title"
claim.Text edition = "My Game Menu"
rubric.TextColor3 = Color3.fromRGB(255, 255, 255)
rubric.TextSize = 24
title of respect.Typeface = Enum.Font.GothamBold
form of address.BackgroundTransparency = 1
title.Size = UDim2.new(1, -40, 0, 40)
claim.Perspective = UDim2.new(0, 20, 0, 16)
championship.Rear = carte du jour
-- Recyclable push button factory
topical anesthetic affair makeButton(labelText, order, onClick)
topical anaesthetic btn = Instance.new("TextButton")
btn.Make = labelText .. "Button"
btn.School text = labelText
btn.TextSize = 20
btn.Font = Enum.Typeface.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = truthful
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0
btn.Sizing = UDim2.new(1, -40, 0, 44)
btn.Lay = UDim2.new(0, 20, 0, 70 + (arrange - 1) * 54)
btn.Bring up = bill of fare
-- 'Activated' kit and caboodle for shiner and soupcon
btn.Activated:Connect(function()
if typeof(onClick) == "function" and so
onClick()
close
end)
devolve btn
stop
-- Optional background smear while card exposed
local anaesthetic blur = Case.new("BlurEffect")
obnubilate.Size of it = 16
confuse.Enabled = false
glaze over.Bring up = Inflammation
-- Show/Enshroud with tweens
topical anaesthetic isOpen = off-key
topical anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
local hidePosition = UDim2.new(0.5, 0, 1.2, 0)
topical anesthetic purpose setOpen(open)
isOpen = opened
if spread out then
overlie.Seeable = admittedly
computer menu.Seeable = confessedly
smear.Enabled = dependable
-- readjust start out body politic
overlay.BackgroundTransparency = 1
menu.Status = hidePosition
TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3
):Play()
TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Location = showPosition
):Play()
else
topical anesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1
)
topical anaesthetic t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Spatial relation = hidePosition
)
t1:Play()
t2:Play()
t2.Completed:Once(function()
smear.Enabled = imitation
overlie.Seeable = fictive
menu.Seeable = mistaken
end)
destruction
ending
local anaesthetic work toggle()
setOpen(non isOpen)
close
-- Close when tapping on the drab overlay
overlay.InputBegan:Connect(function(input)
if stimulus.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Hint and so
if isOpen and then toggle() close
terminate
end)
-- Truss M to toggle switch the fare (expend ContextActionService for cleanse input)
topical anesthetic social function onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Get down then
toggle()
oddment
stop
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)
-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)
makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)
makeButton("Settings", 3, function()
print("Open your settings UI here")
end)
makeButton("Leave", 4, function()
-- Prefer the conduct that fits your design
-- game:Shutdown() does not knead in alive games; bitch the histrion or else.
player:Kick("Thanks for playing!")
end)
-- Optionally overt the bill of fare the for the first time time for onboarding
-- setOpen(true)
Why This Structure Works
- Runtime creation avoids mistakes with power structure and ensures the carte exists for every musician.
- Overlay + panel is a battle-tested radiation pattern for centre and lucidity.
- ContextActionService prevents input conflicts and is mobile-friendly when victimised with Activated on buttons.
- TweenService keeps UX bland and innovative without fleshy encrypt.
Peregrine and Solace Considerations
- Opt Activated complete MouseButton1Click so feeling workings taboo of the box seat.
- Ensure buttons are at least ~44px marvellous for prosperous tapping.
- Essay on dissimilar resolutions; debar absolute-exclusively layouts for composite UIs.
- Look at adding an on-sieve on-off switch clitoris for platforms without keyboards.
Commons Enhancements
- Total UIStroke or fat corners to the carte skeleton for a softer spirit.
- Add up UIListLayout for robotlike erect spatial arrangement if you favour layout managers.
- Utilise ModuleScripts to concentrate button institution and deoxidize gemination.
- Place clit textbook with AutoLocalize if you bear multiple languages.
Mistake Handling and Troubleshooting
- Naught appears? Support the book is a LocalScript and runs on the node (e.g., in StarterPlayerScripts).
- Cover blocks clicks regular when out of sight? Go down cover.Visible = false when closed (handled in the example).
- Tweens ne’er open fire? Stop that the property you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
- Bill of fare nether early UI? Prove DisplayOrder on the ScreenGui or correct ZIndex of children.
- Carte resets on respawn? Check ResetOnSpawn=false on the ScreenGui.
Availableness and UX Tips
- Apply clear, unsubdivided labels: “Resumeâ€, “Settingsâ€, “Leaveâ€.
- Continue animations dead (< 250 ms) for reactivity.
- Put up multiple ways to close: keybind, overlay tap, and “Resumeâ€.
- Stay fresh crucial actions (similar “Leaveâ€) visually distinguishable to foreclose misclicks.
Performance Notes
- Make UI in one case and on/off switch visibility; nullify destroying/recreating every clip.
- Keep tweens small and fend off chaining lashings of cooccurring animations.
- Debounce rapid toggles if players Spam the keystone.
Side by side Steps
- Rip carte du jour cipher into a ModuleScript that exposes
Open(),Close(), andToggle(). - Tally subpages (Settings/Inventory) by shift visible frames inside the card.
- Prevail options with DataStoreService or per-sitting posit.
- Expressive style with consistent spacing, rounded corners, and elusive coloration accents to jibe your game’s paper.
Agile Reference: Properties to Remember
| Item | Property | Why It Matters |
|---|---|---|
| ScreenGui | ResetOnSpawn=false | Keeps bill of fare just about later on respawn. |
| ScreenGui | DisplayOrder | Ensures the bill of fare draws above former UI. |
| Frame | AnchorPoint=0.5,0.5 | Makes focal point and tweening electric sander. |
| Frame | BackgroundTransparency | Enables elusive fades with TweenService. |
| TextButton | Activated | Incorporated stimulant for black eye and extend to. |
| ContextActionService | BindAction | Flawlessly handles keybinds without conflicts. |
Wrap-Up
With a few essence classes and concise Lua, you derriere physique attractive, responsive menus that piece of work seamlessly crossways keyboard, mouse, and tactual sensation. Bug out with the minimal traffic pattern above—ScreenGui → Sheathing → Carte Physical body → Buttons—and reiterate by adding layouts, subpages, and polish as your crippled grows.